The GAMES-1 Diskette Originated by R.S. Hafner Livermore, CA September, 1985 The following is a breakdown of what is contained on this diskette. Included are verbose listings of the various .ARC files and comments on the sub-files themselves. Executable images---files with a .EXE or .COM extension---will run on the Rainbow under MS-DOS, version 2.11. The .ARC files were produced using the ARC utility, version 4.10, which is contained on the UTILS-1 diskette. Comments are those of the originator of this diskette and do not necessarily reflect the comments, or opinions, of DECUS. **** ALIENS.ARC **** Version Unknown Name Length Stowage SF Size now Date Time CRC ============ ======== ======== ==== ======== ========= ====== ==== ALIENS.BAS 10112 Crunched 26% 7536 9 Jul 85 9:48a 47D8 As of this writing, this version of ALIENS does not run on the Rainbow. It does, however, run under AT&T's version of MS-DOS (UNIX systems), and it will (more than likely) run on PCs and clones. ALIENS is made available here for you handy ``fix-it-yourselfers.'' **** CHESS.ARC **** Version 1.26 Name Length Stowage SF Size now Date Time CRC ============ ======== ======== ==== ======== ========= ====== ==== CHESS.EXE 11136 Crunched 41% 6663 17 Mar 85 5:21p 4754 Chess for the Rainbow.... Levels of difficulty (`depth of search'), are selected at the beginning. Alternatively, the player can select a position to be analyzed. **** EMPIRE.ARC **** Version 5.0 Name Length Stowage SF Size now Date Time CRC ============ ======== ======== ==== ======== ========= ====== ==== EMPIRE.DAT 4400 Crunched 34% 2922 1 Aug 85 0:44a 5B04 EMPIRE.DOC 14208 Crunched 50% 7196 1 Aug 85 0:33a 96EA EMPIRE.EXE 98688 Squeezed 14% 85326 1 Aug 85 0:33a 88C6 A war-game between two emperors (you and the computer), EMPIRE is a complex computer game that will take some time to learn. According to the documentation, EMPIRE does require graphics; displays, however, may be selected as being either enhanced, or normal. Much like HACK (available on the MS-DOS, GAMES-2 diskette), EMPIRE is a game you can really sink your teeth into. One dis-advantage of EMPIRE is that, by computer standards, it takes a long time to load. If it is unable to find, or make use of, the file EMSAVE.DAT (a file containing the previous game information), EMPIRE creates a new version of EMSAVE. Since this takes about five (5) minutes in virtual memory, it will take somewhat longer on a hard drive, and a whole lot longer using floppies. **** KALAH.ARC **** Version 1.4 Name Length Stowage SF Size now Date Time CRC ============ ======== ======== ==== ======== ========= ====== ==== KALAH.COM 31232 Squeezed 13% 27268 26 May 85 8:59p 15FE KALAH.DOC 1792 Squeezed 24% 1373 26 May 85 8:51p 357F KALAH.HLP 2566 Squeezed 36% 1659 26 May 85 9:00p DBFE An excellent peg moving game, requiring time, logic and fore-sight. Levels of difficulty, and the number of pegs per section, are selected variables from the outset. Help is available by typing `HELP' while playing. **** MONOPOLY.ARC **** Version Unknown Name Length Stowage SF Size now Date Time CRC ============ ======== ======== ==== ======== ========= ====== ==== MONOPOLY.EXE 65408 Squeezed 15% 55715 8 Jul 85 10:40p DBA3 MONOPOLY.PIC 4224 Crunched 64% 1539 8 Jul 85 10:40p 998D As of this writing, this version of MONOPOLY does not run on the Rainbow. It does, however, run under AT&T's version of MS-DOS (UNIX systems), and it will (more than likely) run on PCs and clones. Like ALIENS (above), MONOPOLY is also being made available for you handy ``fix-it-yourselfers.'' **** PACMAN.ARC **** Version Unknown Name Length Stowage SF Size now Date Time CRC ============ ======== ======== ==== ======== ========= ====== ==== PACMAN.DAT 3584 Crunched 70% 1086 1 Aug 85 0:32a BBF2 PACMAN.EXE 33792 Squeezed 16% 28388 1 Aug 85 0:32a 70CD PACMAN for the Rainbow.... What's to say?!? **** QIX.ARC **** K. Porter's MS-DOS Version of 03/20/85 Name Length Stowage SF Size now Date Time CRC ============ ======== ======== ==== ======== ========= ====== ==== QIX.COM 32512 Squeezed 12% 28819 9 Jul 85 9:04a 4BF3 QIX is an excellent little game which should only be played for fun. An area filling game, QIX is very fast, and to the point. The highest attainable score is, as yet, unknown---QIX generates its own `TOP TWENTY' score PAD---but, with luck, players can score over 2,000. Highly recommended.... **** ROCKET.ARC **** Version Unknown Name Length Stowage SF Size now Date Time CRC ============ ======== ======== ==== ======== ========= ====== ==== ROCKET.EXE 19840 Squeezed 10% 17942 17 Jul 85 0:07a F233 A `Lunar Lander' game requiring nothing in the way of graphics. It is, however, quite fast, and it will require some thought for the novice to beat.... NOTE: This version of ROCKET does not work quite right, in that there is apparently some sort of data file that the program is supposed to access. A "File not found in line 425" error message gets printed at the end of each game. Other than that, however, ROCKET works just fine.... **** SCRAM.ARC **** Copyright 1984 DEC Name Length Stowage SF Size now Date Time CRC ============ ======== ======== ==== ======== ========= ====== ==== SCRAM.COM 18000 Squeezed 27% 13283 6 Sep 84 9:41p 611F SCRAM0.PIC 46208 Squeezed 75% 11576 29 Aug 84 8:50p 6FE0 SCRAM1.PIC 35328 Squeezed 67% 11758 18 Jul 84 9:25p 2AE4 SCRAM25.PIC 35328 Squeezed 65% 12450 18 Jul 84 9:52p C4E9 SCRAM34.PIC 35328 Squeezed 67% 11859 27 Jul 84 4:32p 3C32 SCRAM6.PIC 35328 Squeezed 57% 15354 28 Aug 84 8:33p FBA7 SCRAMC.PIC 5016 Squeezed 77% 1157 7 Sep 84 4:29p BF6A SCRAMI.PIC 46208 Squeezed 82% 8324 2 Aug 84 8:07p A660 SCRAMM.PIC 5016 Squeezed 84% 814 7 Sep 84 4:27p FE14 SCRAMR.PIC 5016 Squeezed 68% 1651 7 Sep 84 4:26p DBD9 SCRAMT.PIC 46208 Squeezed 78% 10406 5 Sep 84 3:52p 2DCD SCRAM is a player vs. time game which does require graphics---it is especially good with color graphics. The object is to SCRAM (shut down) the lunar nuclear reactor before the reactor melts down. Manuvering their way from the surface of the moon to the depths of the reactor, players are required to keep the reactor filled with water and keep their fuel tanks full of fuel. Scores are determined by the amount of time to complete the task. Difficulty levels, ranging from 1--3, are a variable from the start. Although SCRAM is somewhat slow---giving the player the impression of being on the moon---its speed will be improved by playing on a hard drive, and even more improved by playing in virtual memory (M-Drive). ***** End of GAMES-1.TXT *****